Addicus – or How I Spent My Summer

I am thrilled to announce that after a few short months, the company I co-founded, Get Set Games, released its first game for the iPhone last week.

Addicus is a number-based puzzle game. The premise is simple to grasp but you’ll find it’s difficult to stop playing once you’ve started. You are presented with a screen full of cute, jiggly mushrooms. Each is coloured either red, yellow or blue and numbered. A goal number appears on screen. It’s your job to tap the mushrooms that add up to the goal number before the timer runs out. If a red goal number pops up, then you can only use red mushrooms. If you go over the goal number or pick a wrong colour, then you’re toast.

The reaction we’ve seen so far has been wonderful. Hundreds of people have already downloaded it and it keeps getting 4 and 5 star reviews on the App Store. Players are climbing over each other to reach the top of the online leaderboards.

I had a blast working on this game with our team. We spent many nights and weekends holed up in one of our apartments, coding and art-ing away. We have a team that is made up of people that are individually very good at what they do, but when you put us together it’s like lightning in a bottle.

The initial ramp-up for iPhone development was not as bad as people make it sound. The first few days are admittedly rough, mostly because of the unfamiliarity with objective-c. But very shortly after that, something clicked and objective-c just made sense.

Other things helped along the way. We used the cocos2d for iPhone framework. It saved us a ton of time that we would have had to spend working with OpenGL. There is no end to the nice things I have to say about cocos2d. From the API to the community, it’s just top notch. Not to mention OpenFeint, which made integrating social features into the game super hella easy.

Please do check out Addicus and let us know what you think. You can get it here: http://addic.us

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