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	<title>Neothoughts &#187; get set games</title>
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		<title>Addicus &#8211; or How I Spent My Summer</title>
		<link>http://neothoughts.com/2009/11/09/addicus-or-how-i-spent-my-summer/</link>
		<comments>http://neothoughts.com/2009/11/09/addicus-or-how-i-spent-my-summer/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 22:27:48 +0000</pubDate>
		<dc:creator>Derek van Vliet</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[addicus]]></category>
		<category><![CDATA[get set games]]></category>
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		<guid isPermaLink="false">http://neothoughts.com/?p=578</guid>
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<p>I am thrilled to announce that after a few short months, the company I co-founded, Get Set Games, released its first game for the iPhone last week.</p>
<p>Addicus is a number-based puzzle game. The premise is simple to grasp but you&#8217;ll find it&#8217;s difficult to stop playing once you&#8217;ve started. You are presented with a screen [...]]]></description>
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<p>I am thrilled to announce that after a few short months, the company I co-founded, <a href="http://getsetgames.com">Get Set Games</a>, released its first game for the iPhone last week.</p>
<p><a href="http://addic.us">Addicus</a> is a number-based puzzle game. The premise is simple to grasp but you&#8217;ll find it&#8217;s difficult to stop playing once you&#8217;ve started. You are presented with a screen full of cute, jiggly mushrooms. Each is coloured either red, yellow or blue and numbered. A goal number appears on screen. It&#8217;s your job to tap the mushrooms that add up to the goal number before the timer runs out. If a red goal number pops up, then you can only use red mushrooms. If you go over the goal number or pick a wrong colour, then you&#8217;re toast.</p>
<p>The reaction we&#8217;ve seen so far has been wonderful. Hundreds of people have already downloaded it and it keeps getting 4 and 5 star reviews on the App Store. Players are climbing over each other to reach the top of the online leaderboards.</p>
<p>I had a blast working on this game with our team. We spent many nights and weekends holed up in one of our apartments, coding and art-ing away. We have a team that is made up of people that are individually very good at what they do, but when you put us together it&#8217;s like lightning in a bottle.</p>
<p>The initial ramp-up for iPhone development was not as bad as people make it sound. The first few days are admittedly rough, mostly because of the unfamiliarity with objective-c. But very shortly after that, something clicked and objective-c just made sense.</p>
<p>Other things helped along the way. We used the <a href="http://www.cocos2d-iphone.org">cocos2d for iPhone</a> framework. It saved us a ton of time that we would have had to spend working with OpenGL. There is no end to the nice things I have to say about cocos2d. From the API to the community, it&#8217;s just top notch. Not to mention <a href="http://www.openfeint.com">OpenFeint</a>, which made integrating social features into the game super hella easy.</p>
<p>Please do check out Addicus and let us know what you think. You can get it here: <a href="http://addic.us">http://addic.us</a> </p>
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		<slash:comments>3</slash:comments>
	
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		<item>
		<title>We Started an iPhone Game Dev Company &#8211; Get Set Games</title>
		<link>http://neothoughts.com/2009/07/22/we-started-an-iphone-game-dev-company-get-set-games/</link>
		<comments>http://neothoughts.com/2009/07/22/we-started-an-iphone-game-dev-company-get-set-games/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 03:35:28 +0000</pubDate>
		<dc:creator>Derek van Vliet</dc:creator>
				<category><![CDATA[Dev]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[get set games]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[photos]]></category>
		<category><![CDATA[team awesomo]]></category>

		<guid isPermaLink="false">http://neothoughts.com/?p=557</guid>
		<description><![CDATA[<p></p>
<p>I&#8217;m happy and excited to announce that along with 4 friends, I have started a game development company called Get Set Games. We are going to be focusing on the iPhone platform to begin with, which I have been dying to develop for since I first laid eyes on it.</p>
<p>The 5 of us have worked [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/dvanvliet/3747619233/" title="Get Set Games' First iPhone Game, Running on the iPhone by dvanvliet, on Flickr"><img src="http://farm3.static.flickr.com/2473/3747619233_d2c52a5f6c_b.jpg" width="100%" alt="Get Set Games' First iPhone Game, Running on the iPhone" /></a></p>
<p>I&#8217;m happy and excited to announce that along with 4 friends, I have started a game development company called <a href="http://getsetgames.com/">Get Set Games</a>. We are going to be focusing on the iPhone platform to begin with, which I have been dying to develop for since I first laid eyes on it.</p>
<p>The 5 of us have worked together for years in various ways and participated in every <a href="http://www.tojam.ca/">TOJam</a> event as well as this year&#8217;s record-setting <a href="http://globalgamejam.org/">Global Game Jam</a>. You may remember us as <a href="http://teamawesomo.com/">Team Awesomo</a>. It is the spirit of game jams that we intend to focus into iPhone game development. &#8220;If we can do <a href="http://www.tojam.ca/games_2009/flock_u.asp">Flock U</a> in little more than 30 hours, imagine what we could do with with 60.&#8221;</p>
<p>We are already well under way on our first project, seen above. Stay tuned to the <a href="http://getsetgames.com/">Get Set Games</a> site for the latest developments on our developments. </p>
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